Discover new planets and arrange the trade routes between them to get the most resources possible. Then compare and show off your score to other players. Each planet produces 1 type of resource and wants 3 resources. Build trade routes between your planets to try to fulfill each planet's request. Every planet is limited to 3 trade routes so plan according.

Establish trade routes to increase your Currency early or hold off in the hopes of discovering that specific planet you need. Be careful, if you run out of money or your approval rating with the citizens on your planet reaches 0, it's game over.

Think hard and carefully. There is no time limit between turns. Just do your best in 50 turns.

*Tech tree not implemented due to lack of time. That's why Research points serves no purpose*

- Use the WASD keys, the arrow keys, or hold down the right mouse button (semi-working) to move around the map.
- Use the mouse wheel to zoom in and out.
- SpaceBar is a shortcut key to end your turn.

Star Symbiosis was made for the Unity Jam 2024 hosted by tooling.gg. This is my first game ever made in Unity and released to the public. There may be bugs and balancing issues in the game as I had less than a week to plan and develop the game by myself.

If Star Symbiosis is popular and people are interested, I may decide to continue developing the game.

Published 4 hours ago
StatusPrototype
PlatformsHTML5
AuthorMetamor
GenreStrategy, Simulation
Tags2D, 4X, metamor, Roguelite, Sci-fi, Singleplayer, Space, Sprites, Unity
Average sessionA few minutes
LanguagesEnglish

Comments

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Had a ton of fun with this, it's a really cool concept. It would be nice if there was a visual indicator on the map that a resource need was already met, it gets kinda confusing to tell what planet has what in the late game